robbery at
phantom manor

P R O J E C T N I N E (2021)

A mobile app translated from a physical game design titled, Robbery at Phantom Manor. Created for lovers of all things mysterious and games like Clue, this game centers around a robbery that has taken place in 1905 at the coveted Phantom Manor. With seven guests invited over for Christmas Eve, the festivities are going great til suddenly there is a loud crash and the lights go out. When the lights return, all seven guests remain but Lady Elizabeth’s precious gold and the ruby-encrusted ring are gone. The only way into the house is to be invited, so the robber must be inside. Players are tasked with determining who the robber is by solving clues related to the alibi of the guests based on their bios and appearances. Players must solve the clues and eliminate the suspects by knocking down the correct guest the clue is about. Whoever solves the crime first by solving the most clues and eliminating the most suspects, wins.

Below are images from the process of creating this game, from the original physical game created with cardboard and storyboards to the creation of the digital application map and the final wireframe.